Thursday, May 31, 2012



































2 hours, from photo.

Internship's slow.  We're not in full production yet, so that might be it.  Though, periods of lacking work to do feel incredibly weird.  That and no set hours to speak of.

Friday, May 25, 2012





















This thing is torturing me.

"From Grasping Clutches WIP 20"

Reverge Labs LLC Internship started today.





















So I managed to clean up whatever issues I had with the UVs, etc. Smoothed out the nose geometry, and now have dumped it into one of the generic UDK default scenes.


I'm not sure what to do right now to make a proper in-game render of this in UDK from here, and I'm an absolute noob to the editor. The whole intention for the model was to be placed in a cartoon-ish render, so I don't know how to go about that so I can get this into a comp. board for a portfolio thing. If anyone can help, thank you!


EDIT: THE NOSE STILL LOOKS FUNKY!!!


ASIDE:

Internship at Reverge Labs began today.  Awkward for me, first day jitters and all.  Though I suspect it will snowball quickly into awesomeness and crunch, God-willing.

AND one more image.  Quick maybe like two day thing, this one.


Tuesday, May 22, 2012

Stuff I've been working on for either Spring Semester 2012 (Tales From the Minus Lab) and in the meanwhile

Sorry for not posting in a while, lots of things been happening, so it's been hard to keep updating my sketchbooks.  I'm still in the process of scanning my physical sketchbook, so those posts should come soon during the summer.