Saturday, December 31, 2011
Friday, December 30, 2011
This is the Minotaur right now.
At the moment, a wrench has been thrown into my career life. A company in new York that I sent an intern application for is asking me to complete a whole, 3500 triangle scene, complete with lightmaps, light cones, ground reflection, and vertex coloring all in 3DSmax in two weeks, based on the theme of a port harbor area, a la that boat level in Modern Warfare 1. I am very scared. I do not know how I'm going to finish it.
Thursday, December 29, 2011
Thursday, December 22, 2011
Been crunching through Deriush Derikshani's "Introducing Maya 2011". Above is what I did for the train tutorial. Getting the hang of this program, and I honestly need to encounter UV texturing and texturing soon so I can push something out in full, in terms of a 3D game asset. Probably gonna make a Steampunk Minotaur I have floating around in my sketchbook.
And managed to push this out at 5:59 am in the morning. O.o Inspired by a piece by Kekai Kotaki, simple black silhouettes against a white background. Added story with the whole mother looking for her child, with the viking dude as the villain :P Horns make people evil when they need to hahaha
Sunday, December 18, 2011
Saturday, December 10, 2011
Thursday, December 8, 2011
Recently finished this for Codename Games during an art test for their 3D Art Intern application.
Funny story about, in the span of two weeks, I apply, they chuck me the art test, I freak out (since I didn't plan on getting Maya crazy till Winter Break), do the art test more effectively than I thought I would (mind you, have not done legitimate modeling since a LONG time), and now they want me for an interview in downtown LA.
Feels weird, but hope-to-Jesus, it'll turn out ok.
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