Friday, June 8, 2012
Thursday, May 31, 2012
Friday, May 25, 2012
Reverge Labs LLC Internship started today.

So I managed to clean up whatever issues I had with the UVs, etc. Smoothed out the nose geometry, and now have dumped it into one of the generic UDK default scenes.
I'm not sure what to do right now to make a proper in-game render of this in UDK from here, and I'm an absolute noob to the editor. The whole intention for the model was to be placed in a cartoon-ish render, so I don't know how to go about that so I can get this into a comp. board for a portfolio thing. If anyone can help, thank you!
EDIT: THE NOSE STILL LOOKS FUNKY!!!
ASIDE:
Internship at Reverge Labs began today. Awkward for me, first day jitters and all. Though I suspect it will snowball quickly into awesomeness and crunch, God-willing.
AND one more image. Quick maybe like two day thing, this one.
Tuesday, May 22, 2012
Stuff I've been working on for either Spring Semester 2012 (Tales From the Minus Lab) and in the meanwhile
Sorry for not posting in a while, lots of things been happening, so it's been hard to keep updating my sketchbooks. I'm still in the process of scanning my physical sketchbook, so those posts should come soon during the summer.
Wednesday, February 22, 2012
From Grasping Clutches WIP
I feel terrible about doing this, but I'm determined to complete a decent female protagonist illusrtation.
That and I love Blizzard art so much -__-
So, this is a WIP of a Demon Hunter piece set in a desert, where she's jumping away from what seems to
be a cobbled sand monster.
AND I was able to get all of the Minus Labs Shelves in (sans potentially problematic gears) into the Shelfland scene!
That and I love Blizzard art so much -__-
So, this is a WIP of a Demon Hunter piece set in a desert, where she's jumping away from what seems to
be a cobbled sand monster.
AND I was able to get all of the Minus Labs Shelves in (sans potentially problematic gears) into the Shelfland scene!
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