Gonna lock down and hurt myself through this Blizzard Art Contest during the duration of my Winter Break before I get back to work on Core Overload.
[EDIT: Massive idea shift] My idea is just doing a NPC Blood Elf Engineer who relies on reappropriating arcane/fel/etc magic to power equipment (guns, cannon, etc) due to a lack of aptitude with magic. Specifically, this Blood Elf is adventuring in Pandaria.
Requirements:
Max 6000 triangles
1024 Diffuse texture
Intended WorkFlow
Concept > Rough sculpt Zbrush > Retopo and create base sculpt mesh > Sculpt High Poly > Retopologize for Final Mesh > UV/Texture
LATEST UPDATE:
Progress on the rough sculpt. Not entirely sure if I'm doig this right, but the next step after completion would be to retopologize for a cleaner high poly. Or straight into low poly if I lose time.
[EDIT: Massive idea shift] My idea is just doing a NPC Blood Elf Engineer who relies on reappropriating arcane/fel/etc magic to power equipment (guns, cannon, etc) due to a lack of aptitude with magic. Specifically, this Blood Elf is adventuring in Pandaria.
Requirements:
Max 6000 triangles
1024 Diffuse texture
Intended WorkFlow
Concept > Rough sculpt Zbrush > Retopo and create base sculpt mesh > Sculpt High Poly > Retopologize for Final Mesh > UV/Texture
LATEST UPDATE:
Progress on the rough sculpt. Not entirely sure if I'm doig this right, but the next step after completion would be to retopologize for a cleaner high poly. Or straight into low poly if I lose time.
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