Saturday, January 19, 2013



Taking care of this contest. http://na.leagueoflegends.com/board/showthread.php?t=2992924

SLOWLY pushed out some more thumbnails. Any which one of these working and are good directions?

Mainly concentrating on Swain or Kayle as my focal character. Item will be in there, but since my general plan is to have them use it directly, the whole composition's got to work first.





Tuesday, January 15, 2013

Blizzard Entertainment Student Art Contest 2013 Character submission sent.

Portfolio updated



Thursday, January 3, 2013

Calling it for the night.

Thank God I got this far, especially through the flu episode.



Saturday, December 29, 2012

Blood Elf Engineer - Blizzard Student Art Contest 2013 Character

Gonna lock down and hurt myself through this Blizzard Art Contest during the duration of my Winter Break before I get back to work on Core Overload.

[EDIT: Massive idea shift] My idea is just doing a NPC Blood Elf Engineer who relies on reappropriating arcane/fel/etc magic to power equipment (guns, cannon, etc) due to a lack of aptitude with magic. Specifically, this Blood Elf is adventuring in Pandaria.

Requirements:
Max 6000 triangles
1024 Diffuse texture

Intended WorkFlow 
Concept > Rough sculpt Zbrush > Retopo and create base sculpt mesh > Sculpt High Poly > Retopologize for Final Mesh > UV/Texture

LATEST UPDATE:

Progress on the rough sculpt. Not entirely sure if I'm doig this right, but the next step after completion would be to retopologize for a cleaner high poly. Or straight into low poly if I lose time.



Wednesday, November 21, 2012

Bunny short sculpt


A sketch I had in my sketchbook that I brought in to sculpt. 2 days, but few hours on each day.

ZBrush's Sculpey material.